Here's my SwiftUI
code:
struct ContentView : View {
@State var showingTextField = false
@State var text = ""
var body: some View {
return VStack {
if showingTextField {
TextField($text)
}
Button(action: { self.showingTextField.toggle() }) {
Text ("Show")
}
}
}
}
What I want is when the text field becomes visible, to make the text field become the first responder (i.e. receive focus & have the keyboard pop up).
It doesn't seem to be possible at the moment, but you can implement something similar yourself.
You can create a custom text field and add a value to make it become first responder.
struct CustomTextField: UIViewRepresentable {
class Coordinator: NSObject, UITextFieldDelegate {
@Binding var text: String
var didBecomeFirstResponder = false
init(text: Binding<String>) {
_text = text
}
func textFieldDidChangeSelection(_ textField: UITextField) {
text = textField.text ?? ""
}
}
@Binding var text: String
var isFirstResponder: Bool = false
func makeUIView(context: UIViewRepresentableContext<CustomTextField>) -> UITextField {
let textField = UITextField(frame: .zero)
textField.delegate = context.coordinator
return textField
}
func makeCoordinator() -> CustomTextField.Coordinator {
return Coordinator(text: $text)
}
func updateUIView(_ uiView: UITextField, context: UIViewRepresentableContext<CustomTextField>) {
uiView.text = text
if isFirstResponder && !context.coordinator.didBecomeFirstResponder {
uiView.becomeFirstResponder()
context.coordinator.didBecomeFirstResponder = true
}
}
}
Note: didBecomeFirstResponder
is needed to make sure the text field becomes first responder only once, not on every refresh by SwiftUI
!
You would use it like this...
struct ContentView : View {
@State var text: String = ""
var body: some View {
CustomTextField(text: $text, isFirstResponder: true)
.frame(width: 300, height: 50)
.background(Color.red)
}
}
P.S. I added a frame
as it doesn't behave like the stock TextField
, meaning there's more stuff going on behind the scenes.
More on Coordinators
in this excellent WWDC 19 talk:
Integrating SwiftUI
Tested on Xcode 11.4