Stop a DispatchQueue that is running on the main thread

Pablo picture Pablo · Jun 19, 2017 · Viewed 8k times · Source

I have this block of code:

    DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay) {
        self.isShootingOnHold = false
        self.shoot()
        self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)   
    }

Now, I want to be able to stop this thread from executing. How can I stop it from being executed? For instance, after 3 seconds, I decide I don't want that to execute anymore so I want to stop it.

Answer

Dávid Pásztor picture Dávid Pásztor · Jun 19, 2017

You can use DispatchWorkItems. They can be scheduled on DispatchQueues and cancelled before their execution.

let work = DispatchWorkItem(block: {
    self.isShootingOnHold = false
    self.shoot()
    self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
})
DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay, execute: work)
work.cancel()