So i'm a bit lost on how to implement a retry logic when my upload request fail.
Here is my code i would like some guidance on how to do it
func startUploading(failure failure: (NSError) -> Void, success: () -> Void, progress: (Double) -> Void) {
DDLogDebug("JogUploader: Creating jog: \(self.jog)")
API.sharedInstance.createJog(self.jog,
failure: { error in
failure(error)
}, success: {_ in
success()
})
}
Here's a general solution that can be applied to any async function that has no parameters, excepting the callbacks. I simplified the logic by having only success
and failure
callbacks, a progress
should not be that hard to add.
So, assuming that your function is like this:
func startUploading(success: @escaping () -> Void, failure: @escaping (Error) -> Void) {
DDLogDebug("JogUploader: Creating jog: \(self.jog)")
API.sharedInstance.createJog(self.jog,
failure: { error in
failure(error)
}, success: {_ in
success()
})
}
A matching retry
function might look like this:
func retry(times: Int, task: (success: @escaping () -> Void, failure: @escaping (Error) -> Void) -> Void, success: @escaping () -> Void, failure: @escaping (Error) -> Void) {
task(success: success,
failure: { error in
// do we have retries left? if yes, call retry again
// if not, report error
if times > 0 {
retry(times - 1, task: task, success: success, failure: failure)
} else {
failure(error)
}
})
}
and can be called like this:
retry(times: 3, task: startUploading,
success: {
print("Succeeded")
},
failure: { err in
print("Failed: \(err)")
})
The above will retry the startUploading
call three times if it keeps failing, otherwise will stop at the first success.
Edit. Functions that do have other params can be simply embedded in a closure:
func updateUsername(username: String, success: @escaping () -> Void, failure: @escaping (Error) -> Void) {
...
}
retry(times: 3, { success, failure in updateUsername(newUsername, success, failure) },
success: {
print("Updated username")
},
failure: {
print("Failed with error: \($0)")
}
)