I realize the Swift book provided an implementation of a random number generator. Is the best practice to copy and paste this implementation in one's own program? Or is there a library that does this that we can use now?
Use arc4random_uniform(n)
for a random integer between 0 and n-1.
let diceRoll = Int(arc4random_uniform(6) + 1)
Cast the result to Int so you don't have to explicitly type your vars as UInt32
(which seems un-Swifty).