Scale and mirror SVG object

Deukalion picture Deukalion · May 28, 2014 · Viewed 77.6k times · Source

How do I most easily first scale an object, say 2 * times it's current size and then flip it vertically and horizontally, or both?

As of now, I can either set "scale(2,2)" for it to become 2 times as big as it's width and height but I can't flip it at the same with scale(-1, 1) for vertical flip.

I'm creating SVG objects programmatically, as a format to export to.

Answer

Paul LeBeau picture Paul LeBeau · May 28, 2014

To apply both scale and flip, just list both in your transform:

transform="scale(2,2) scale(-1,1)"

Or simply combine the values:

transform="scale(-2,2)"

Of course, the issue you have with negative scales is that the objects get flipped across the origin (top left) of the SVG, so they can go off the edge of the document. You need to correct this by adding a translate as well.

So, for example, imagine we had a document that is 100×100.

<svg width="100" height="100">
    <polygon points="100,0,100,100,0,100"/>
</svg>

To flip this vertically, you do:

<polygon points="100,0,100,100,0,100" transform="scale(2,-2)"/>

And to correct the movement off-screen, you can either...

(option 1) Shift it negative before the flip (so it gets flipped back on screen):

<polygon points="100,0,100,100,0,100" transform="scale(2,-2) translate(0,-100)"/>

(The translate is listed second here because transform lists are effectively applied right to left)

(option 2) Or, you can shift it positive (by the scaled size) afterwards:

<polygon points="100,0,100,100,0,100" transform="translate(0,200) scale(-2,2)"/>

Here is a demo showing vertical flip, horizontal flip and both flips

Update

To flip (in position) an already existing object that is somewhere on screen. First determine its bounding box (minX, minY, maxX, maxY), or centreX,centreY if you already know that instead.

Then prepend the following to its transform:

translate(<minX+maxX>,0) scale(-1, 1)   // for flip X
translate(0,<minY+maxY>) scale(1, -1)   // for flip Y

or if you have the centre you can use

translate(<2 * centreX>,0) scale(-1, 1)   // for flip X

So in your example:

<rect x="75" y="75" width="50" height="50"  transform="translate(-100, -100) scale(2, 2) scale(1, 1) rotate(45, 100, 100)" />

The minX+maxX comes to 200. So to flip horizontally, we prepend:

translate(200,0) scale(-1, 1)

So the final object becomes:

<rect x="75" y="75" width="50" height="50"  transform="translate(200,0) scale(-1, 1) translate(-100, -100) scale(2, 2) scale(1, 1) rotate(45, 100, 100)" />

Demo here