I'm trying to rotate and scale shapes within an SVG around their center point. I've looked into several libraries, including Jquery, Greensock, D3, RaphaelJS, but I haven't been able to find any that provide a straightforward way to accomplish this. Each animates the shape from the origin point (which I understand is the default). I want to be able to spin a shape around its center point or scale it up or down from the center point.
Here are a couple examples using Greensock and D3 that illustrate the default behavior: http://jsbin.com/AHEXiPa/1/edit?html,js,output
Each of these examples bounce in and out from the top left as opposed to remaining stationary and expanding from the center of the triangle out in all directions.
Can one of the libraries I mentioned accomplish this, or is there another library or method I should consider?
Ideally, I need to be able to apply the animation/transform to an existing object in the DOM. D3 is good at this for instance, but Raphael seems to require converting an SVG to Raphael first prior to injecting it into the DOM.
Really its a case of pick the library that suits your needs, and then you will figure a way. As BigBadaboom says, if you do a search, there are lots of solutions.
To try and combine your questions, as sometimes the tricky bit is using an existing DOM object, I've included an example in Snap.svg. You can often do something similar in most libraries.
jsfiddle here Fiddle using your existing html.
s = Snap("#mySVGContainer1"); // create a canvas from existing svg
var triangle1 = s.select("#myShape1").transform("r90"); //select&transform existing object
p = Snap("#mySVGContainer2");
var triangle2 = p.select("#myShape2");
var bbox = triangle2.getBBox(); //bounding box, centre cx/cy
//rotate and scale with transform string (raphael/snap format)
triangle2.animate({ transform: "r180," + bbox.cx + ',' + bbox.cy + "s3,3," + bbox.cx + "," + bbox.cy }, 2000);