We have a web-based game (SignalR for communication), our workload will be:
with the following server is there any problem handle the load (assume that signalr has 80-90% cpu) ?
(with long-polling we can easily do that @ 5-10% cpu)
As much as I dont want to write it, "it depends" is very much accurate here. SignalR can scale way beyond your requirements. Damnie Edwards (co-creator of SignalR) has got 150k connections from a single 10GB server though: