I'd like to create a Chef library that:
That library is meant to interface with an external system and retrieve some inputs from there. I need to access the node attributes to allow the user to override the inputs received from the external system:
inputs = MyLib.get_inputs
This is inspired by those docs.
class Chef::Recipe::MyLib
def self.get_inputs
override_inputs = node.fetch(:mylib, Hash.new).fetch(:override_inputs, nil)
unless override_inputs.nil?
return override_inputs
end
# Do stuff and return inputs (no problem here)
# ...
end
end
Right now I'm getting:
undefined local variable or method `node' for Chef::Recipe::Scalr:Class
You don't have access to the node object in a library unless you pass it into the initializer:
class MyHelper
def self.get_inputs_for(node)
# Your code will work fine
end
end
Then you call it with:
inputs = MyHelper.get_inputs_for(node)
Alternative, you can to create a module and mix it into the Chef Recipe DSL:
module MyHelper
def get_inputs
# Same code, but you'll get "node" since this is a mixin
end
end
Chef::Recipe.send(:include, MyHelper)
Then you have access to the get_inputs
method right in a recipe:
inputs = get_inputs
Notice this is an instance method versus a class method.
In short, libraries don't have access to the node
object unless given as a parameter. Modules will, if they are mixed into the Recipe DSL. Additionally, the node
object is actually an instance variable, so it's not available at the class level (i.e. self.
).