Speed up assets:precompile with Rails 3.1/3.2 Capistrano deployment

Godisemo picture Godisemo · Jan 26, 2012 · Viewed 29.1k times · Source

My deployments are slow, they take at least 3 minutes. The slow Capistrano task during deploy is assets:precompile. This takes probably 99% of the total deploy time. How can I speed this up? Should I precompile my assets on my local machine and add them to my git repo?

Edit: Adding config.assets.initialize_on_precompile = false to my application.rb file dropped the precompile time with half a minute, but it is still slow.

Answer

tommasop picture tommasop · Jan 26, 2012

The idea is that if you don't change your assets you don't need to recompile them each time:

This is the solution that Ben Curtis propose for a deployment with git:

 namespace :deploy do
      namespace :assets do
        task :precompile, :roles => :web, :except => { :no_release => true } do
          from = source.next_revision(current_revision)
          if releases.length <= 1 || capture("cd #{latest_release} && #{source.local.log(from)} vendor/assets/ app/assets/ | wc -l").to_i > 0
            run %Q{cd #{latest_release} && #{rake} RAILS_ENV=#{rails_env} #{asset_env} assets:precompile}
          else
            logger.info "Skipping asset pre-compilation because there were no asset changes"
          end
      end
    end
  end

Here is another approach based on asset age (https://gist.github.com/2784462) :

set :max_asset_age, 2 ## Set asset age in minutes to test modified date against.

after "deploy:finalize_update", "deploy:assets:determine_modified_assets", "deploy:assets:conditionally_precompile"

namespace :deploy do
  namespace :assets do

    desc "Figure out modified assets."
    task :determine_modified_assets, :roles => assets_role, :except => { :no_release => true } do
      set :updated_assets, capture("find #{latest_release}/app/assets -type d -name .git -prune -o -mmin -#{max_asset_age} -type f -print", :except => { :no_release => true }).split
    end

    desc "Remove callback for asset precompiling unless assets were updated in most recent git commit."
    task :conditionally_precompile, :roles => assets_role, :except => { :no_release => true } do
      if(updated_assets.empty?)
        callback = callbacks[:after].find{|c| c.source == "deploy:assets:precompile" }
        callbacks[:after].delete(callback)
        logger.info("Skipping asset precompiling, no updated assets.")
      else
        logger.info("#{updated_assets.length} updated assets. Will precompile.")
      end
    end

  end
end

If you prefer to precompile your assets locally you can use this task:

namespace :deploy do
  namespace :assets do
    desc 'Run the precompile task locally and rsync with shared'
    task :precompile, :roles => :web, :except => { :no_release => true } do
      from = source.next_revision(current_revision)
      if releases.length <= 1 || capture("cd #{latest_release} && #{source.local.log(from)} vendor/assets/ app/assets/ | wc -l").to_i > 0
        %x{bundle exec rake assets:precompile}
        %x{rsync --recursive --times --rsh=ssh --compress --human-readable --progress public/assets #{user}@#{host}:#{shared_path}}
        %x{bundle exec rake assets:clean}
      else
        logger.info 'Skipping asset pre-compilation because there were no asset changes'
      end
    end
  end
end 

Another interesting approach can be that of using a git hook. For example you can add this code to .git/hooks/pre-commit which checks if there are any differences in the assets files and eventually precompiles them and add them to the current commit.

#!/bin/bash

# source rvm and .rvmrc if present
[ -s "$HOME/.rvm/scripts/rvm" ] && . "$HOME/.rvm/scripts/rvm"
[ -s "$PWD/.rvmrc" ] && . "$PWD/.rvmrc"

# precompile assets if any have been updated
if git diff-index --name-only HEAD | egrep '^app/assets' >/dev/null ; then
  echo 'Precompiling assets...'
  rake assets:precompile:all RAILS_ENV=production RAILS_GROUPS=assets
  git add public/assets/*
fi

If you decide to use this approach you would probably need to change your config/environments/development.rb adding:

config.assets.prefix = '/assets_dev'

So that while in development you won't serve the precompiled assets.