Okay, final question and I'll have finished my number guessing game in Common Lisp! :D Whenever the game starts (or a new game begins after the first game), the following function is called.
;;; Play the game
(defun play ()
;; If it's their first time playing this session,
;; make sure to greet the user.
(unless (> *number-of-guesses* 0)
(welcome-user))
;; Reset their remaining guesses
(setq *number-of-guesses* 0)
;; Set the target value
(setq *target*
;; Random can return float values,
;; so we must round the result to get
;; an integer value.
(round
;; Add one to the result, because
;; (random 100) yields a number between
;; 0 and 99, whereas we want a number
;; from 1 to 100 inclusive.
(+ (random 100) 1)))
(if (eql (prompt-for-guess) t)
(play)
(quit)))
So supposedly, each time the player starts a game, *target*
should be set to a new random integer between 1-100. However, each time, *target*
defaults to 82. How do I make (random)
act... randomly?
You need to seed the random state at the start of the program.
(setf *random-state* (make-random-state t))
;; # this initializes the global random state by
;; "some means" (e.g. current time.)