How to make ServerItem to grow to fit contents? Right now ServerItems just overlap each other.
main.qml
import Qt 4.7
import "Teeworlds" as Teeworlds
Item {
Column {
Teeworlds.ServerItem {
serverName: "InstaGib, lost [xyz]"
}
Teeworlds.ServerItem {
serverName: "Arena.sbor (rus)"
}
}
}
ServerItem.qml
import QtQuick 1.0
BorderImage {
id: serverItem
property string serverName: "unnamed server"
property string gameType: "DM"
property int numPlayers: 0
property int maxPlayers: 8
property int ping: 60
Text {
id: title
text: parent.serverName
}
Grid {
id: grid
anchors.top: title.bottom
columns: 2
rows: 3
Text { text: "Gametype: " } Text { text: gameType }
Text { text: "Players: " } Text { text: numPlayers + "/" + maxPlayers }
Text { text: "Ping: " } Text { text: ping }
}
}
You must give a size to containers, and add anchors / bindings in children :
main.qml :
import QtQuick 1.1
import "Teeworlds" as Teeworlds
Item {
width: 800; // root item so give a size
height: 600;
Flickable {
clip: true;
anchors.fill: parent; // use a flickable to allow scrolling
contentWidth: width; // flickable content width is its own width, scroll only vertically
contentHeight: layout.height; // content height is the height of the layout of items
Column {
id: layout;
anchors { // the column should have a real size so make it fill the parent horizontally
left: parent.left;
right: parent.right;
}
Teeworlds.ServerItem {
serverName: "InstaGib, lost [xyz]";
}
Teeworlds.ServerItem {
serverName: "Arena.sbor (rus)";
}
}
}
}
Teeworlds/ServerItem.qml :
import QtQuick 1.1
BorderImage {
id: serverItem;
height: grid.y + grid.height; // compute the item height using content position and size
anchors { // to have a real size, items should grow horizontally in their parent
left: parent.left;
right: parent.right;
}
property string serverName : "unnamed server";
property string gameType : "DM";
property int numPlayers : 0;
property int maxPlayers : 8;
property int ping : 60;
Text {
id: title;
text: parent.serverName;
}
Grid {
id: grid;
columns: 2;
anchors { // the grid must anchor under the title but horizontally in the parent too
top: title.bottom;
left: parent.left;
right: parent.right;
}
Text { text: "Gametype: " }
Text { text: gameType }
Text { text: "Players: " }
Text { text: numPlayers + "/" + maxPlayers }
Text { text: "Ping: " }
Text { text: ping }
}
}
Remember that by default all Item, Rectangle, BorderImage have no size,no position, and that Column, Row, Flow, Grid, Text and Image size themself to their content, so if you want to use the Column to resize its children you must ensure that column size is no more automatically defined by the one of its children. Because elsewhere, the children will stay 0x0 and column will also be 0x0. Column should be anchored into its parent to have a real size, and its children should anchor horizontally (left and right) into column to have a real width, and for the height items must size them self according to their internal layout...