I'm having trouble reading and writing QByteArray data to a file.
My goal is to save QPixmap data into a QByteArray and save that QByteArray to a file (with the ability to read this QByteArray back from the file and into a QPixmap). I want to use following code from the QPixmap documentation:
QPixmap pixmap(<image path>);
QByteArray bytes;
QBuffer buffer(&bytes);
buffer.open(QIODevice::WriteOnly);
pixmap.save(&buffer, "PNG"); // writes pixmap into bytes in PNG format
After writing the buffer to a file, I want to be able to retrieve the QByteArray and load it back into a QPixmap using the QPixmap::loadFromData() function.
Please let me know if any further clarification is needed (I'm open to alternative approaches as well, I just need to be able to read and write the QPixmap to a file! :) );
That seemed like a really long way to go about doing it (but your comment better explains):
For writing:
QFile file("yourFile.png");
file.open(QIODevice::WriteOnly);
pixmap.save(&file, "PNG");
For reading:
QPixmap pixmap;
pixmap.load("yourFile.png");
QBuffer
is great when you need a QIODevice
and want to keep it in memory, but if you're actually going out to disk, then it's an unnecessary middle step.
EDIT:
To write pixmaps, and other things, to a single file I'd recommend that you use QDataStream.
For writing:
QFile file("outfile.dat");
file.open(QIODevice::WriteOnly);
QDataStream out(&file);
out << QString("almost any qt value object")
<< yourQPixMap << yourQList /* << etc. */;
Then, you can do similarly for reading:
QFile file("infile.dat");
file.open(QIODevice::ReadOnly);
QDataStream in(&file);
in >> firstQString >> yourQPixmap >> yourList /* >> etc. */;
You'll need to make sure that you read in the same objects as you wrote them out. In order to save yourself future compatibility headaches, set the QDataStream version explicitly.