When do I need to call mainloop in a Tkinter application?

James picture James · Dec 30, 2011 · Viewed 93.8k times · Source

Every tkinter tutorial I have seen claims that tkinter.mainloop must be called for windows to be drawn and events to be processed, and they always call this function, even in hello world programs. However, when I try these out in the interactive shell, windows are drawn correctly without having to call mainloop. This example of embedding matplotlib graphics in tkinter produces a relatively complex application, with buttons for panning, zooming and resizing a plot within a tkinter window, and again, this all works if you remove the call to mainloop and run the code in the interactive shell. Of course, if I run the script (with mainloop removed) outside the interactive shell, the program ends too quickly to see what happens, but if I add a call to input to hold the program open everything works correctly (I'm running python 3.2.2 on linux).

So what exactly does mainloop do, and when is it necessary to call it?

EDIT: To clarify, if I open up the GNOME terminal and type

$python3
>>> import tkinter
>>> root = tkinter.Tk()

a window immediately appears without having to call mainloop, and more complex tkinter functionality seems to work as well (for example, adding buttons to the window). In IDLE, a call to mainloop is necessary. It was my understanding that nothing should be drawn, and no events should be processed, until mainloop is called.

Answer

Bryan Oakley picture Bryan Oakley · Dec 31, 2011

The answer to your main question is, you must call mainloop once and only once, when you are ready for your application to run.

mainloop is not much more than an infinite loop that looks roughly like this (those aren't the actual names of the methods, the names merely serve to illustrate the point):

while True:
    event=wait_for_event()
    event.process()
    if main_window_has_been_destroyed(): 
        break

In this context, "event" means both the user interactions (mouse clicks, key presses, etc) and requests from the toolkit or the OS/window manager to draw or redraw a widget. If that loop isn't running, the events don't get processed. If the events don't get processed, nothing will appear on the screen and your program will likely exit unless you have your own infinite loop running.

So, why don't you need to call this interactively? That's just a convenience, because otherwise it would be impossible to enter any commands once you call mainloop since mainloop runs until the main window is destroyed.