I'm new to Python and PIL. I am trying to follow code samples on how to load an image into to Python through PIL and then draw its pixels using openGL. Here are some line of the code:
from Image import *
im = open("gloves200.bmp")
pBits = im.convert('RGBA').tostring()
.....
glDrawPixels(200, 200, GL_RGBA, GL_UNSIGNED_BYTE, pBits)
This will draw a 200 x 200 patch of pixels on the canvas. However, it is not the intended image-- it looks like it is drawing pixels from random memory. The random memory hypothesis is supported by the fact that I get the same pattern even when I attempt to draw entirely different images.Can someone help me? I'm using Python 2.7 and the 2.7 version of pyopenGL and PIL on Windows XP.
I think you were close. Try:
pBits = im.convert("RGBA").tostring("raw", "RGBA")
The image first has to be converted to RGBA mode in order for the RGBA rawmode packer to be available (see Pack.c in libimaging). You can check that len(pBits) == im.size[0]*im.size[1]*4
, which is 200x200x4 = 160,000 bytes for your gloves200 image.