I want to count time in pygame, when an event occurs. Ive read something in the documentation but I dont really understand on how to do it.
In the documentation you can get time in miliseconds but it starts counting when the pygame.init() is called. I want to count from 0 when the boolean is true.
import pygame
pygame.init()
loop = True
boolean = False
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.RETURN:
boolean = True
screen.fill((255, 255, 255))
if boolean:
# start counting seconds
pygame.display.update()
Thanks for your time.
To determine the time that has passed since a certain event, you just measure the time at that event and subtract it from the current time.
Here's a working example:
import pygame
pygame.init()
FONT = pygame.font.SysFont("Sans", 20)
TEXT_COLOR = (0, 0, 0)
BG_COLOR = (255, 255, 255)
loop = True
start_time = None
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
start_time = pygame.time.get_ticks()
screen.fill(BG_COLOR)
if start_time:
time_since_enter = pygame.time.get_ticks() - start_time
message = 'Milliseconds since enter: ' + str(time_since_enter)
screen.blit(FONT.render(message, True, TEXT_COLOR), (20, 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()