I am programming in python 3.2.2 turtle. I am able to make the turtle follow my cursor when I clack but now I have trouble changing the appearance of the turtle. In my code you will see a tank, and I want the image of the tank to be my turtle.
Here is my code:
#importing modules
from turtle import Turtle
from turtle import *
#Setting up variables
unVar1 = 25
unVar2 = 100
unVar3 = 90
unVar4 = 150
unVar5 = -30
unVar6 = 75
unVar7 = 50
screen = Screen() # create the screen
#first part in making the turtle move
turtle = Turtle()
t = Turtle() # create the first turtle
t2 = Turtle() # create the second turtle
screen.onscreenclick(turtle.goto) # set up the callback for moving the first turtle
#defining shapes and objects
def drawSquare(t , xPrime, yPrime, sideLength):
t.up()
t.hideturtle()
t.goto(xPrime, yPrime)
t.setheading(270)
t.down()
for count in range(4):
t.forward(sideLength)
t.left(90)
t.end_fill()
def drawRectangle(t, x2, y2, sideLength1, sideLength2):
t.up()
t.hideturtle()
t.goto(x2, y2)
t.setheading(270)
t.down()
for count in range(2):
t.forward(sideLength1)
t.left(90)
t.forward(sideLength2)
t.left(90)
t.end_fill()
def drawTank():
t.pencolor("black")
t.fillcolor("gray")
t.begin_fill()
tire1 = drawRectangle(t, int("10"), unVar1, unVar6, int("30")) #Tire
t.begin_fill()
tire2 = drawRectangle(t, int("110"), unVar1, unVar6, int("30")) #Tire
t.begin_fill()
tire3 = drawRectangle(t, int("110"), unVar2, unVar6, int("30")) #Tire
t.begin_fill()
tire4 = drawRectangle(t, int("10"), unVar2, unVar6, int("30")) #Tire
t.pencolor("gray")
t.fillcolor("black")
t.begin_fill()
bodyTank = drawRectangle(t, int("20"), unVar3, int("130"), int("110"))
t.begin_fill()
gunTank = drawRectangle(t, int("65"), unVar4, int("100"), int("20")) #Gun
t.begin_fill()
exhaustTank = drawRectangle(t, int("50"), unVar5, int("20"), int("10"))
t.fillcolor("red")
t.begin_fill()
turretTank = drawSquare(t, int("50"), unVar7, int("50")) #Turret
t.end_fill()
drawTank()
screen.mainloop() # start everything running
You can create a tank cursor with the code you have, you just need to rearrange it. The drawing functions need to create polygons rather than draw directly to the screen. The following will create your tank cursor and drive it around the screen a bit. See the comments on tankCursor()
about how you can also used fixed polygons instead -- you don't have to make a bitmap image to do this:
import turtle
unVar1 = 25
unVar2 = 100
unVar3 = 90
unVar4 = 150
unVar5 = -30
unVar6 = 75
unVar7 = 50
def polySquare(t, x, y, length):
t.goto(x, y)
t.setheading(270)
t.begin_poly()
for count in range(4):
t.forward(length)
t.left(90)
t.end_poly()
return t.get_poly()
def polyRectangle(t, x, y, length1, length2):
t.goto(x, y)
t.setheading(270)
t.begin_poly()
for count in range(2):
t.forward(length1)
t.left(90)
t.forward(length2)
t.left(90)
t.end_poly()
return t.get_poly()
def tankCursor():
"""
Create the tank cursor. An alternate solution is to toss the temporary turtle
and use the commented out polygon assignments instead of the poly* function calls
"""
temporary = turtle.Turtle()
screen = turtle.getscreen()
delay = screen.delay()
screen.delay(0)
temporary.hideturtle()
temporary.penup()
tank = turtle.Shape("compound")
# tire1 = ((10, unVar1), (10, unVar1 - unVar6), (10 + 30, unVar1 - unVar6), (10 + 30, unVar1))
tire1 = polyRectangle(temporary, 10, unVar1, unVar6, 30) # Tire #1
tank.addcomponent(tire1, "gray", "black")
# tire2 = ((110, unVar1), (110, unVar1 - unVar6), (110 + 30, unVar1 - unVar6), (110 + 30, unVar1))
tire2 = polyRectangle(temporary, 110, unVar1, unVar6, 30) # Tire #2
tank.addcomponent(tire2, "gray", "black")
# tire3 = ((110, unVar2), (110, unVar2 - unVar6), (110 + 30, unVar2 - unVar6), (110 + 30, unVar2))
tire3 = polyRectangle(temporary, 110, unVar2, unVar6, 30) # Tire #3
tank.addcomponent(tire3, "gray", "black")
# tire4 = ((10, unVar2), (10, unVar2 - unVar6), (10 + 30, unVar2 - unVar6), (10 + 30, unVar2))
tire4 = polyRectangle(temporary, 10, unVar2, unVar6, 30) # Tire #4
tank.addcomponent(tire4, "gray", "black")
# bodyTank = ((20, unVar3), (20, unVar3 - 130), (20 + 110, unVar3 - 130), (20 + 110, unVar3))
bodyTank = polyRectangle(temporary, 20, unVar3, 130, 110)
tank.addcomponent(bodyTank, "black", "gray")
# gunTank = ((65, unVar4), (65, unVar4 - 100), (65 + 20, unVar4 - 100), (65 + 20, unVar4))
gunTank = polyRectangle(temporary, 65, unVar4, 100, 20) # Gun
tank.addcomponent(gunTank, "black", "gray")
# exhaustTank = ((50, unVar5), (50, unVar5 - 20), (50 + 10, unVar5 - 20), (50 + 10, unVar5))
exhaustTank = polyRectangle(temporary, 50, unVar5, 20, 10)
tank.addcomponent(exhaustTank, "black", "gray")
# turretTank = ((50, unVar7), (50, unVar7 - 50), (50 + 50, unVar7 - 50), (50 + 50, unVar7))
turretTank = polySquare(temporary, 50, unVar7, 50) # Turret
tank.addcomponent(turretTank, "red", "gray")
turtle.addshape("tank", shape=tank)
del temporary
screen.delay(delay)
tankCursor() # creates and registers the "tank" cursor shape
turtle.shape("tank")
turtle.up() # get rid of the ink
# show our tank in motion
turtle.setheading(90)
turtle.forward(100)
turtle.left(90)
turtle.forward(100)
turtle.left(45)
turtle.forward(100)
turtle.done()