I have made a list of bullets and a list of sprites using the classes below. How do I detect if a bullet collides with a sprite and then delete that sprite and the bullet?
#Define the sprite class
class Sprite:
def __init__(self,x,y, name):
self.x=x
self.y=y
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
def render(self):
window.blit(self.image, (self.x,self.y))
# Define the bullet class to create bullets
class Bullet:
def __init__(self,x,y):
self.x = x + 23
self.y = y
self.bullet = pygame.image.load("user_bullet.BMP")
self.rect = self.bullet.get_rect()
def render(self):
window.blit(self.bullet, (self.x, self.y))
From what I understand of pygame you just need to check if the two rectangles overlap using the colliderect
method. One way to do it is to have a method in your Bullet
class that checks for collisions:
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
Then you can call it like:
sprite = Sprite(10, 10, 'my_sprite')
bullet = Bullet(20, 10)
if bullet.is_collided_with(sprite):
print('collision!')
bullet.kill()
sprite.kill()