I am working on a spatial analysis problem and part of this workflow is to calculate the angle between connected line segments.
Each line segment is composed of only two points, and each point has a pair of XY coordinates (Cartesian). Here is the image from GeoGebra. I am always interested in getting a positive angle in 0 to 180 range. However, I get all kind of angles depending on the order of vertices in input line segments.
The input data I work with is provided as tuples of coordinates. Depending on the vertex creation order, the last/end point for each line segment can be different. Here are some of the cases in Python code. The order of line segments in which I get them is random, but in a tuple of tuples, the first element is the start point and the second one is the end point. DE
line segment, for instance, would have ((1,1.5),(2,2))
and the (1,1.5)
is the start point because it has the first position in the tuple of coordinates.
I however need to make sure I will get the same angle between DE,DF
and ED,DF
and so forth.
vertexType = "same start point; order 1"
#X, Y X Y coords
lineA = ((1,1.5),(2,2)) #DE
lineB = ((1,1.5),(2.5,0.5)) #DF
calcAngle(lineA, lineB,vertexType)
#flip lines order
vertexType = "same start point; order 2"
lineB = ((1,1.5),(2,2)) #DE
lineA = ((1,1.5),(2.5,0.5)) #DF
calcAngle(lineA, lineB,vertexType)
vertexType = "same end point; order 1"
lineA = ((2,2),(1,1.5)) #ED
lineB = ((2.5,0.5),(1,1.5)) #FE
calcAngle(lineA, lineB,vertexType)
#flip lines order
vertexType = "same end point; order 2"
lineB = ((2,2),(1,1.5)) #ED
lineA = ((2.5,0.5),(1,1.5)) #FE
calcAngle(lineA, lineB,vertexType)
vertexType = "one line after another - down; order 1"
lineA = ((2,2),(1,1.5)) #ED
lineB = ((1,1.5),(2.5,0.5)) #DF
calcAngle(lineA, lineB,vertexType)
#flip lines order
vertexType = "one line after another - down; order 2"
lineB = ((2,2),(1,1.5)) #ED
lineA = ((1,1.5),(2.5,0.5)) #DF
calcAngle(lineA, lineB,vertexType)
vertexType = "one line after another - up; line order 1"
lineA = ((1,1.5),(2,2)) #DE
lineB = ((2.5,0.5),(1,1.5)) #FD
calcAngle(lineA, lineB,vertexType)
#flip lines order
vertexType = "one line after another - up; line order 2"
lineB = ((1,1.5),(2,2)) #DE
lineA = ((2.5,0.5),(1,1.5)) #FD
calcAngle(lineA, lineB,vertexType)
I have written a tiny function that takes combinations of the lines as args and calculates the angle between them. I am using the math.atan2
which seemed to be best suited for this.
def calcAngle(lineA,lineB,vertexType):
line1Y1 = lineA[0][1]
line1X1 = lineA[0][0]
line1Y2 = lineA[1][1]
line1X2 = lineA[1][0]
line2Y1 = lineB[0][1]
line2X1 = lineB[0][0]
line2Y2 = lineB[1][1]
line2X2 = lineB[1][0]
#calculate angle between pairs of lines
angle1 = math.atan2(line1Y1-line1Y2,line1X1-line1X2)
angle2 = math.atan2(line2Y1-line2Y2,line2X1-line2X2)
angleDegrees = (angle1-angle2) * 360 / (2*math.pi)
print angleDegrees, vertexType
The output I get is:
> -299.744881297 same start point; order 1
> 299.744881297 same start point; order 2
> 60.2551187031 same end point; order 1
> -60.2551187031 same end point; order 2
> -119.744881297 one line after another - down; order 1
> 119.744881297 one line after another - down; order 2
> -119.744881297 one line after another - up; line order 1
> 119.744881297 one line after another - up; line order 2
As you can see, I am getting different values depending on the order of vertices in a line segment and line segments order. I have tried to post-process the angles by finding out what kind of relation the source line had and flipping the lines, editing the angle etc. I've ended with a dozen of such cases and at some point they start to overlap and I cannot any longer find out whether -119.744 should become 60.255 (acute angle) or be left as 119.744 (obtuse angle) etc.
Is there any discrete way to process the output angle values I receive from math.atan2
to get only a positive value in 0 to 180 range? If not, what kind of other approach should I take?
The easiest and most logically way to get at this problem is using the dot-product.
Try this code (I've commented practically everything):
import math
def dot(vA, vB):
return vA[0]*vB[0]+vA[1]*vB[1]
def ang(lineA, lineB):
# Get nicer vector form
vA = [(lineA[0][0]-lineA[1][0]), (lineA[0][1]-lineA[1][1])]
vB = [(lineB[0][0]-lineB[1][0]), (lineB[0][1]-lineB[1][1])]
# Get dot prod
dot_prod = dot(vA, vB)
# Get magnitudes
magA = dot(vA, vA)**0.5
magB = dot(vB, vB)**0.5
# Get cosine value
cos_ = dot_prod/magA/magB
# Get angle in radians and then convert to degrees
angle = math.acos(dot_prod/magB/magA)
# Basically doing angle <- angle mod 360
ang_deg = math.degrees(angle)%360
if ang_deg-180>=0:
# As in if statement
return 360 - ang_deg
else:
return ang_deg
Now try your variations of lineA and lineB and all should give the same answer.