I've heard that threads in Python are not easy to handle and they become more tangled with tkinter.
I have the following problem. I have two classes, one for the GUI and another for an infinite process. First, I start the GUI class and then the infinite process' class. I want that when you close the GUI, it also finishes the infinite process and the program ends.
A simplified version of the code is the following:
import time, threading
from tkinter import *
from tkinter import messagebox
finish = False
class tkinterGUI(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
def run(self):
global finish
#Main Window
self.mainWindow = Tk()
self.mainWindow.geometry("200x200")
self.mainWindow.title("My GUI Title")
#Label
lbCommand = Label(self.mainWindow, text="Hello world", font=("Courier New", 16)).place(x=20, y=20)
#Start
self.mainWindow.mainloop()
#When the GUI is closed we set finish to "True"
finish = True
class InfiniteProcess(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
def run(self):
global finish
while not finish:
print("Infinite Loop")
time.sleep(3)
GUI = tkinterGUI()
GUI.start()
Process = InfiniteProcess()
Process.start()
When I click in the close button (in the upper right corner) the following error appears in the console:
Tcl_AsyncDelete: async handler deleted by the wrong thread
I don't know why it happens or what it means.
All Tcl commands need to originate from the same thread. Due to tkinter
's
dependence on Tcl, it's generally necessary to make all tkinter
gui statements
originate from the same thread. The problem occurs because
mainWindow
is instantiated in the tkinterGui
thread, but -- because mainWindow
is an attribute of tkinterGui
-- is not destroyed until tkinterGui
is destroyed in the main thread.
The problem can be avoided by not making mainWindow
an attribute of tkinterGui
-- i.e. changing self.mainWindow
to mainWindow
. This allows mainWindow
to be destroyed when the run
method ends in the tkinterGui
thread. However, often you can avoid threads entirely by using mainWindow.after
calls instead:
import time, threading
from tkinter import *
from tkinter import messagebox
def infinite_process():
print("Infinite Loop")
mainWindow.after(3000, infinite_process)
mainWindow = Tk()
mainWindow.geometry("200x200")
mainWindow.title("My GUI Title")
lbCommand = Label(mainWindow, text="Hello world", font=("Courier New", 16)).place(x=20, y=20)
mainWindow.after(3000, infinite_process)
mainWindow.mainloop()
If you want to define the GUI inside a class, you can still do so:
import time, threading
from tkinter import *
from tkinter import messagebox
class App(object):
def __init__(self, master):
master.geometry("200x200")
master.title("My GUI Title")
lbCommand = Label(master, text="Hello world",
font=("Courier New", 16)).place(x=20, y=20)
def tkinterGui():
global finish
mainWindow = Tk()
app = App(mainWindow)
mainWindow.mainloop()
#When the GUI is closed we set finish to "True"
finish = True
def InfiniteProcess():
while not finish:
print("Infinite Loop")
time.sleep(3)
finish = False
GUI = threading.Thread(target=tkinterGui)
GUI.start()
Process = threading.Thread(target=InfiniteProcess)
Process.start()
GUI.join()
Process.join()
or even simpler, just use the main thread to run the GUI mainloop:
import time, threading
from tkinter import *
from tkinter import messagebox
class App(object):
def __init__(self, master):
master.geometry("200x200")
master.title("My GUI Title")
lbCommand = Label(master, text="Hello world",
font=("Courier New", 16)).place(x=20, y=20)
def InfiniteProcess():
while not finish:
print("Infinite Loop")
time.sleep(3)
finish = False
Process = threading.Thread(target=InfiniteProcess)
Process.start()
mainWindow = Tk()
app = App(mainWindow)
mainWindow.mainloop()
#When the GUI is closed we set finish to "True"
finish = True
Process.join()