I have a code:
# draw text
font = pygame.font.Font(None, 25)
text = font.render("You win!", True, BLACK)
screen.blit(text, [SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2])
How can I get text width and height methods like in java, so I can center text like:
screen.blit(text, [SCREEN_WIDTH / 2 - text_w / 2, SCREEN_HEIGHT / 2 - text_h / 2])
If this is not possible, what is another way ? I've found this example, but I didn't really understand it.
You can always just center the text rectangle when you grab it:
# draw text
font = pygame.font.Font(None, 25)
text = font.render("You win!", True, BLACK)
text_rect = text.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
screen.blit(text, text_rect)
just another option