It appears that a certain project of mine will require the use of quad-trees, something that I have never worked with before. From what I have read they should allow substantial performance enhancements than a brute-force attempt at the problem would yield. Are any of these python modules any good?
EDIT 1: Does anyone know of a better implementation than the one presented in the pygame wiki?
EDIT 2: Here are a few resources that others may find useful for path-finding techniques in Python.
In this comment, joferkington refers to the current question and says:
Just for whatever it's worth,
scipy.spatial.KDTree
(and/or scipy.spatial.cKDTree, which is written in C for performance reasons) is a far more robust choice than the options listed.