I want to create a font with a large volume of glyphs. Think Japanese kanji, in the thousands. So there will definitely be some scripting / batch processing required. Luckily FontForge supports python scripting! Unluckily I haven't been able to get it working. [sadface]
Firstly, thanks to the user Hoff for posting code here that answered a big part of my question. But upon running his script I encounter problems which raise more questions:
Failed to find NameList: AGL For New Fonts
Warning: Font contained no glyphs
Updates:
Here is Hoff's code:
import fontforge
font = fontforge.open('blank.sfd')
glyph = font.createMappedChar('A')
glyph.importOutlines('sourceimg.svg')
font.generate('testfont.ttf')
After five hours of struggling yesterday with building FontForge (a confusing process on a Mac). I appear to have it up and running properly. I had at first installed a pre-built version from a .dmg only to find it lacked python support. But since Hoff seemed not to encounter the same error I did, I'm not ruling out a build issue.
Either way, I don't understand the error involving AGL. What is AGL? I looked it up: "Adobe Glyph List - a standard glyph naming convention". Sounds like FontForge tried to map Unicode values to glyph names and couldn't.
So, why the AGL NameList problem? Thanks in advance for any help.
Try to rebuild your Fonforge. Because the code should work. I tested it and it runs fine.
I successfully installed Fontforge with Python extension with Homebrew. This is the info:
allcaps$ brew info fontforge fontforge: stable 20120731, HEAD http://fontforge.org/ /usr/local/Cellar/fontforge/20120731 (377 files, 16M) * Built from source with: --with-x From: https://github.com/Homebrew/homebrew/commits/master/Library/Formula/fontforge.rb ==> Dependencies Required: gettext ✘, fontconfig ✔ Recommended: jpeg ✔, libtiff ✔ Optional: cairo ✔, pango ✘, libspiro ✘, czmq ✘ ==> Options --with-cairo Build with cairo support --with-czmq Build with czmq support --with-gif Build with GIF support --with-libspiro Build with libspiro support --with-pango Build with pango support --with-x Build with X11 support, including FontForge.app --without-jpeg Build without jpeg support --without-libpng Build without libpng support --without-libtiff Build without libtiff support --without-python Build without python support --HEAD install HEAD version ==> Caveats Set PYTHONPATH if you need Python to find the installed site-packages: export PYTHONPATH=/usr/local/lib/python2.7/site-packages:$PYTHONPATH .app bundles were installed. Run `brew linkapps` to symlink these to /Applications.
Set PYTHONPATH
Run brew install fontforge
of course with all flags you need.
Run brew linkapps
Start with a empty font so the font isn't the problem:
import fontforge
font = fontforge.font() # create a new font
To include a glyphlist (shouldn't be necessary) Download: http://partners.adobe.com/public/developer/en/opentype/glyphlist.txt and then:
import fontforge
fontforge.loadNamelist('glyphlist.txt') # load a name list
...
Create the glyph by code point. createChar(uni[,name])
'A' is 65 so
char = font.createChar(65)
Glyphs and their code points:
>>> for c in u'ABC 賢治': print ord(c).
>>> 65, 66, 67, 32, 36066, 27835.
The Unicode Consortium defines the Unicode standard. The 'CJK Unified Ideographs' live in 'Basic Multilingual Plane (BMP)'.
Glyphs without a unicode point can be referenced within a font by name. And are useful for open type features or building blocks to compose new glyphs. You can create them like this:
font.createChar(-1, 'some_name')
You should name all glyphs that occur in the Adobe Glyph List by their AGL glyph name. The rest of the glyphs should be named uniXXXX
where XXXX
is the Unicode index. During development you can use any human readable name. So use your own naming and replace it when you generate the font for shipping. See Typophile.