I'm using Pygame/SDL's joystick module to get input from a gamepad. Every time I call its get_hat()
method it prints to the console. This is problematic since I use the console to help me debug and now it gets flooded with SDL_JoystickGetHat value:0:
60 times every second. Is there a way I can disable this? Either through an option in Pygame/SDL or suppress console output while the function calls? I saw no mention of this in the Pygame documentation.
edit: This turns out to be due to debugging being turned on when the SDL library was compiled.
Just for completeness, here's a nice solution from Dave Smith's blog:
from contextlib import contextmanager
import sys, os
@contextmanager
def suppress_stdout():
with open(os.devnull, "w") as devnull:
old_stdout = sys.stdout
sys.stdout = devnull
try:
yield
finally:
sys.stdout = old_stdout
With this, you can use context management wherever you want to suppress output:
print("Now you see it")
with suppress_stdout():
print("Now you don't")