How do you select objects by name through Python in Blender 2.6?
In 2.4-2.5, one could simply use:
bpy.ops.object.select_name("OBJECT")
... but this has been discontinued in 2.6, to be replaced by what?
In 2.6, one can get the currently selected objects like so...
bpy.context.selected_objects
And there's a way to set the scene's active object...
bpy.context.scene.objects.active = bpy.data.objects["OBJECT"]
And one can also select via operations, like select_all()
or select_by_type()
...
bpy.ops.object.select_all(action="TOGGLE")
But I can't find a way to select simply by name.
Thanks very much.
bpy.data.objects['OBJECT'].select = True
Selection data is contained within the individual objects. You can read and write them as shown. In a slightly more readable form:
object = bpy.data.objects['OBJECT']
object.select = True