rendering and saving images through Blender python

user2047506 picture user2047506 · Feb 20, 2013 · Viewed 36.9k times · Source

I am trying to render and save multiple images through python script in blender. I know how to render and save the image through the Blender GUI but I want to do it all through my script since I am using a set of nested loops and need to save multiple images. I am able to render the image and I guess save the image with the output being successful. But I am not sure where it saves to and when I try to edit the filepath it gives me the error of the context being incorrect.

Answer

shybovycha picture shybovycha · Jul 11, 2013

The code below creates a "VR panorama" (a series of pictures of an object, from different perspectives around it).

I ended up with this algorithm:

  1. create or load an object you are going to take pictures of (the subject)
  2. scale it and add some nice lighting (so that the object is visible from directions you want); you can check the lighting by rendering the scene (using the F12 key)
  3. create an Empty object and set its position to the center of the subject and rotation to identity (0, 0, 0)
  4. set your camera view to the starting position (check it with rendering, again)
  5. open interactive Python shell (Shift+F4)
  6. paste & run the script

You shall end up with a number of pictures (defined by rotation_steps) around your object under /Users/myusername/Pictures/VR directory:

def rotate_and_render(output_dir, output_file_pattern_string = 'render%d.jpg', rotation_steps = 32, rotation_angle = 360.0, subject = bpy.context.object):
  import os
  original_rotation = subject.rotation_euler
  for step in range(0, rotation_steps):
    subject.rotation_euler[2] = radians(step * (rotation_angle / rotation_steps))
    bpy.context.scene.render.filepath = os.path.join(output_dir, (output_file_pattern_string % step))
    bpy.ops.render.render(write_still = True)
  subject.rotation_euler = original_rotation

rotate_and_render('/Users/myusername/Pictures/VR', 'render%d.jpg')

You will have to select the object you want to render. Alternatively, you can use Blender's Python API to find the object in the scene and pass it as a subject param to the function:

rotate_and_render('/Users/myusername/Pictures/VR', 'render%d.jpg', subject = bpy.data.objects["Cube"])