AttributeError : Class Instance has no __call__ method

user1437671 picture user1437671 · Jul 4, 2012 · Viewed 36.4k times · Source

I'm a bit new to python, but familiar with OOP. I'm trying to write a game using PyGame. Basically, my aim is to render trees every few seconds and move the tree rects across the screen.

So here is my code:

from collections import deque
import pygame,random,sys

pygame.init()
size = 800,600
screen = pygame.display.set_mode(size)

class tree:
    def __init__(self):
            self.img = pygame.image.load("tree.png")
            self.rect = self.img.get_rect()
    def render(self):
            screen.blit(self.img,self.rect)
    def move(self,x,y):
            self.rect = self.rect.move(x,y)

#creating a queue of trees
trees = deque()

#appending the first tree on to the queue 
trees.append(tree())


while 1:


    for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()

    #appending tree() to trees queue every 300 ms
    if pygame.time.get_ticks() % 300 == 0:
            trees.append(tree())

    #rendering and moving all the tree rects of trees in the queue
    for tree in trees:
            tree.render()
            tree.move(20,2)
    pygame.display.flip()

But when I execute this the first few trees are generated successfully but then the PyGame window closed off and I get this error:

Traceback (most recent call last):
File "error.py", line 25, in <module>
trees.append(tree())
AttributeError: tree instance has no __call__ method

Answer

Emmanuel picture Emmanuel · Jul 4, 2012

I guess it's because you have a variable name tree (used in tree.render()) which conflicts with your class name. Calling it Tree would be better (and more pythonic ^^).