Is there a better C?

Steve picture Steve · Aug 24, 2010 · Viewed 7.2k times · Source

I want a better C. Let me explain:

I do a lot of programming in C, which is required for applications that have real-time needs such as audio programming, robotics, device drivers, etc.

While I love C, one thing that gets on my nerves after having spent a lot of time with Haskell is the lack of a proper type system. That is, as soon as you want to write a more general-purpose function, say something that manipulates a generic pointer, (like say a generic linked list) you have to cast things to void* or whatever, and you loose all type information. It's an all-or-nothing system, which doesn't let you write generic functions without losing all the advantages of type checking.

C++ doesn't solve this. And I don't want to use C++ anyways. I find OO classes and templates to be a headache.

Haskell and its type classes do solve this. You can have semantically useful types, and use type constraints to write functions that operate on classes of types, that don't depend on void.

But the domain I'm working in, I can't use Haskell, because it's not real-time capable--mostly due to garbage collection. GC is needed because it's very difficult to do functional programming, which is allocation-heavy, without automatic memory management. However, there is nothing specifically in the idea of type classes that goes against C's semantics. I want C, but with Haskell's dependable type system, to help me write well-typed systems. However, I really want C: I want to be in control of memory management, I want to know how the data structures are layed out, I want to use (well-typed) pointer arithmetic, I want mutability.

Is there any language like this? If so, why is it not more popular for low-level programming?

Aside: I know there are some small language experiments in this direction, but I'm interested in things that would be really usable in real-world projects. I'm interesting in growing-to-well-developed languages, but not so much "toy" languages.

I should add, I heard of Cyclone, which is interesting, but I couldn't get it to compile for me (Ubuntu) and I haven't heard of any projects actually using it.. any other suggestions in this vein are welcome.

Thanks!

Answer

Paul picture Paul · Jan 19, 2013

Since nobody brought it up yet: I think the ATS language is a very good candidate for a better C! Especially since you enjoy Haskell and thus functional programming with strong types. Note that ATS seems to be specifically designed for systems programming and hard real-time applications as most of it can do without garbage collection.

If you check the shootout you will find that performance is basically on par with C. I think this is quite impressive since modern c compilers have years and years and years of optimization work behind them while ATS is basically developed by one guy. -- while other languages providing similar safety features usually introduce overhead ATS ensures things entirely at compile time and thus yields very similar performance characteristics as C.

To quote the website:

What is ATS?

ATS is a statically typed programming language that unifies implementation with formal specification. It is equipped with a highly expressive type system rooted in the framework Applied Type System, which gives the language its name. In particular, both dependent types and linear types are available in ATS. The current implementation of ATS (ATS/Anairiats) is written in ATS itself. It can be as efficient as C/C++ (see The Computer Language Benchmarks Game for concrete evidence) and supports a variety of programming paradigms that include:

Functional programming. The core of ATS is a functional language based on eager (aka. call-by-value) evaluation, which can also accommodate lazy (aka. call-by-need) evaluation. The availability of linear types in ATS often makes functional programs written in it run not only with surprisingly high efficiency (when compared to C) but also with surprisingly small (memory) footprint (when compared to C as well).

Imperative programming. The novel and unique approach to imperative programming in ATS is firmly rooted in the paradigm of programming with theorem-proving. The type system of ATS allows many features considered dangerous in other languages (e.g., explicit pointer arithmetic and explicit memory allocation/deallocation) to be safely supported in ATS, making ATS a viable programming language for low-level systems programming.

Concurrent programming. ATS, equipped with a multicore-safe implementation of garbage collection, can support multithreaded programming through the use of pthreads. The availability of linear types for tracking and safely manipulating resources provides an effective means to constructing reliable programs that can take advantage of multicore architectures.

Modular programming. The module system of ATS is largely infuenced by that of Modula-3, which is both simple and general as well as effective in supporting large scale programming.

In addition, ATS contains a subsystem ATS/LF that supports a form of (interactive) theorem-proving, where proofs are constructed as total functions. With this component, ATS advocates a programmer-centric approach to program verification that combines programming with theorem-proving in a syntactically intertwined manner. Furthermore, this component can serve as a logical framework for encoding deduction systems and their (meta-)properties.