This confuses me, in the most simplest terms what does it do? Pretend you are explaining to your mother or someone almost please.
A factory creates an object. So, if you wanted to build
class A{
public $classb;
public $classc;
public function __construct($classb, $classc)
{
$this->classb = $classb;
$this->classc = $classc;
}
}
You wouldn't want to rely on having to do the following code everytime you create the object
$obj = new ClassA(new ClassB, new Class C);
That is where the factory would come in. We define a factory to take care of that for us:
class Factory{
public function build()
{
$classc = $this->buildC();
$classb = $this->buildB();
return $this->buildA($classb, $classc);
}
public function buildA($classb, $classc)
{
return new ClassA($classb, $classc);
}
public function buildB()
{
return new ClassB;
}
public function buildC()
{
return new ClassC;
}
}
Now all we have to do is
$factory = new Factory;
$obj = $factory->build();
The real advantage is when you want to change the class. Lets say we wanted to pass in a different ClassC:
class Factory_New extends Factory{
public function buildC(){
return new ClassD;
}
}
or a new ClassB:
class Factory_New2 extends Factory{
public function buildB(){
return new ClassE;
}
}
Now we can use inheritance to easily modify how the class is created, to put in a different set of classes.
A good example might be this user class:
class User{
public $data;
public function __construct($data)
{
$this->data = $data;
}
}
In this class $data
is the class we use to store our data. Now for this class, lets say we use a Session to store our data. The factory would look like this:
class Factory{
public function build()
{
$data = $this->buildData();
return $this->buildUser($data);
}
public function buildData()
{
return SessionObject();
}
public function buildUser($data)
{
return User($data);
}
}
Now, lets say instead we want to store all of our data in the database, it is really simple to change it:
class Factory_New extends Factory{
public function buildData()
{
return DatabaseObject();
}
}
Factories are a design pattern we use to control how we put objects together, and using correct factory patterns allows us to create the customized objects we need.