I'm trying to create a simple client/server application and thus I am experimenting with sockets in PHP.
Now I have a simple client in C# which connects to the server well, but i can only connect one client at once to this server (I found this code sample online and tweaked it a bit for testing purposes).
Funny enough I found the same question, based on the same example here: https://stackoverflow.com/questions/10318023/php-socket-connections-cant-handle-multiple-connection
I tried to understand every part of it and I'm close to seeing how it works in detail, but for some reason, when I connect a 2nd client, the first one gets disconnected / crashes.
Can anyone give me some wild ideas or a pointer to where I should look at?
<?php
// Set time limit to indefinite execution
set_time_limit (0);
// Set the ip and port we will listen on
$address = '127.0.0.1';
$port = 9000;
$max_clients = 10;
// Array that will hold client information
$client = array();
// Create a TCP Stream socket
$sock = socket_create(AF_INET, SOCK_STREAM, 0);
// Bind the socket to an address/port
socket_bind($sock, $address, $port) or die('Could not bind to address');
// Start listening for connections
socket_listen($sock);
// Loop continuously
while (true) {
// Setup clients listen socket for reading
$read[0] = $sock;
for ($i = 0; $i < $max_clients; $i++)
{
if (isset($client[$i]))
if ($client[$i]['sock'] != null)
$read[$i + 1] = $client[$i]['sock'] ;
}
// Set up a blocking call to socket_select()
$ready = socket_select($read, $write = NULL, $except = NULL, $tv_sec = NULL);
/* if a new connection is being made add it to the client array */
if (in_array($sock, $read)) {
for ($i = 0; $i < $max_clients; $i++)
{
if (!isset($client[$i])) {
$client[$i] = array();
$client[$i]['sock'] = socket_accept($sock);
echo("Accepting incoming connection...\n");
break;
}
elseif ($i == $max_clients - 1)
print ("too many clients");
}
if (--$ready <= 0)
continue;
} // end if in_array
// If a client is trying to write - handle it now
for ($i = 0; $i < $max_clients; $i++) // for each client
{
if (isset($client[$i]))
if (in_array($client[$i]['sock'] , $read))
{
$input = socket_read($client[$i]['sock'] , 1024);
if ($input == null) {
// Zero length string meaning disconnected
echo("Client disconnected\n");
unset($client[$i]);
}
$n = trim($input);
if ($n == 'exit') {
echo("Client requested disconnect\n");
// requested disconnect
socket_close($client[$i]['sock']);
}
if(substr($n,0,3) == 'say') {
//broadcast
echo("Broadcast received\n");
for ($j = 0; $j < $max_clients; $j++) // for each client
{
if (isset($client[$j]))
if ($client[$j]['sock']) {
socket_write($client[$j]['sock'], substr($n, 4, strlen($n)-4).chr(0));
}
}
} elseif ($input) {
echo("Returning stripped input\n");
// strip white spaces and write back to user
$output = ereg_replace("[ \t\n\r]","",$input).chr(0);
socket_write($client[$i]['sock'],$output);
}
} else {
// Close the socket
if (isset($client[$i]))
echo("Client disconnected\n");
if ($client[$i]['sock'] != null){
socket_close($client[$i]['sock']);
unset($client[$i]);
}
}
}
} // end while
// Close the master sockets
echo("Shutting down\n");
socket_close($sock);
?>
The current top answer here is wrong, you don't need multiple threads to handle multiple clients. You can use non-blocking I/O and stream_select
/ socket_select
to process messages from clients that are actionable. I'd recommend using the stream_socket_*
functions over socket_*
.
While non-blocking I/O works quite fine, you can't make any function calls with involve blocking I/O, otherwise that blocking I/O blocks the complete process and all clients hang, not just one.
That means all I/O has to be non-blocking or guaranteed to be very fast (which isn't perfect, but might be acceptable). Because not only your sockets need to use stream_select
, but you need to select on all open streams, I'd recommend a library that offers to register read and write watchers that are executed once a stream becomes readable / writable.
There are multiple such frameworks available, the most common ones are ReactPHP and Amp. The underlying event loops are pretty similar, but Amp offers a few more features on that side.
The main difference between the two is the approach for APIs. While ReactPHP uses callbacks everywhere, Amp tries to avoid them by using coroutines and optimizing its APIs for such a usage.
Amp's "Getting Started" guide is basically exactly about this topic. You can read the full guide here. I'll include a working example below.
<?php
require __DIR__ . "/vendor/autoload.php";
// Non-blocking server implementation based on amphp/socket.
use Amp\Loop;
use Amp\Socket\ServerSocket;
use function Amp\asyncCall;
Loop::run(function () {
$uri = "tcp://127.0.0.1:1337";
$clientHandler = function (ServerSocket $socket) {
while (null !== $chunk = yield $socket->read()) {
yield $socket->write($chunk);
}
};
$server = Amp\Socket\listen($uri);
while ($socket = yield $server->accept()) {
asyncCall($clientHandler, $socket);
}
});
Loop::run()
runs the event loop and watches for timer events, signals and actionable streams, which can be registered with Loop::on*()
methods. A server socket is created using Amp\Socket\listen()
. Server::accept()
returns a Promise
which can be used to await new client connections. It executes a coroutine once a client is accepted that reads from the client and echo's the same data back to it. For more details, refer to Amp's documentation.