A program is compiled from some language to ASM --> Machine Code (directly executable). When people say that this is platform dependent, the mean that the binaries formed will run (correctly) only on the CPUs with same Instruction Set Architecture like x86, x86-64. It may (incorrectly) / may not (at all) run on other processes because of the difference in ISA. Right?
Now, the concept of binaries is confusing me. Everything is about the "Machine Language Code" & "CPU". Where does the OS come into play? I mean the compiled binary has direct instructions for CPU when it is loaded into memory. & CPU executes one instruction at a time. I couldn't see the role of Operating System any where except in process management link text . It should be running on the CPU of same ISA irrespective of Operating System. right?
Yet its not the case. If I build a code to x86 on windows machine. It won't run on Mac x86 machine or Linux x86 machine.
I'm missing something here. Please clear my confusion.
For starters, a modern CPU has (at least) two modes, a mode in which it's running the core of the Operating System itself ("kernel mode") and a mode in which it's running programs ("user mode"). When in user mode, the CPU can't do a whole lot of things.
For instance, a mouse click is typically noticed in the kernel, not user mode. However, the OS dispatches the event to user mode and from there to the correct program. The other way around also requires cooperation: a program can't draw to the screen freely, but needs to go through the OS and kernel mode to draw on its part.
Similarly, the act of starting a program is typically a cooperation. The shell part of the OS is a user-mode program too. It gets your mouse click, and determines that it's a mouse click intended to start a process. The shell then tells the kernel-mode part of the OS to start a new process for that program.
When the kernel mode needs to start a new process, it first allocates memory for bookkeeping, and then proceeds to load the program. This involves retrieving the instructions from the binary, but also hooking up the program to the OS. This usually requires finding the entry point (classically int main(int argc, char** argv)
) of the binary, and all points where the program wants to call the OS.
Different Operating Systems use different ways to hook up programs with the OS. As a result, the loading process differs, and the file formats for binaries can differ too. It's not absolute; the ELF format for binaries is used for a number of Operating Systems, and Microsoft uses its PE format on all its current Operating Systems. In both cases, the format does describe the precise format of the binary, so the OS can decide whether the program can be hooked up to the OS. For instance, if it's a Win32 binary, it will be in the PE format, therefore Linux won't load that, Windows 2000 will, as will Windows 7-64. A Win64 binary on the other hand is in PE format too, but Windows 2000 will reject it.