We have two options in triangle winding direction,
Anyway converting between them could take some cost. I want to avoid conversion as much as possible, and to do that, I need to know de facto standard of winding direction. I think there's one because many big corporations are using OpenGL, and I think if there's one direction which is used by most of them, that's de facto standard.
If there's no such thing, please let me know.
The OpenGL Programming guide says "By convention, polygons whose vertices appear in counterclockwise order on the screen are called front-facing."