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How to get a "Glow" shader effect in OpenGL ES 2.0?
I'm writing a 3D app for iOS. I'm new to OpenGL ES 2.0, so I'm still getting myself around writing basic shaders.
I really need to implement a "Glow" effect on some of my models, based on the texturing.
Here's a …
How to draw a texture as a 2D background in OpenGL ES 2.0?
I'm just getting started with OpenGL ES 2.0, what I'd like to do is create some simple 2D output. Given a resolution of 480x800, how can I draw a background texture?
[My development environment is Java / Android, so examples directly relating …