As I cannot create a synthesized property in a Category in Objective-C, I do not know how to optimize the following code:
@interface MyClass (Variant)
@property (nonatomic, strong) NSString *test;
@end
@implementation MyClass (Variant)
@dynamic test;
- (NSString *)test {
NSString *res;
//do a lot of stuff
return res;
}
@end
The test-method is called multiple times on runtime and I'm doing a lot of stuff to calculate the result. Normally using a synthesized property I store the value in a IVar _test the first time the method is called, and just returning this IVar next time. How can I optimized the above code?
.h-file
@interface NSObject (LaserUnicorn)
@property (nonatomic, strong) LaserUnicorn *laserUnicorn;
@end
.m-file
#import <objc/runtime.h>
static void * LaserUnicornPropertyKey = &LaserUnicornPropertyKey;
@implementation NSObject (LaserUnicorn)
- (LaserUnicorn *)laserUnicorn {
return objc_getAssociatedObject(self, LaserUnicornPropertyKey);
}
- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
objc_setAssociatedObject(self, LaserUnicornPropertyKey, unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
@end
Just like a normal property - accessible with dot-notation
NSObject *myObject = [NSObject new];
myObject.laserUnicorn = [LaserUnicorn new];
NSLog(@"Laser unicorn: %@", myObject.laserUnicorn);
Easier syntax
Alternatively you could use @selector(nameOfGetter)
instead of creating a static pointer key like so:
- (LaserUnicorn *)laserUnicorn {
return objc_getAssociatedObject(self, @selector(laserUnicorn));
}
- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
objc_setAssociatedObject(self, @selector(laserUnicorn), unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
For more details see https://stackoverflow.com/a/16020927/202451