I'm developing an iOS application that needs to deploy to iOS 3.1.3. I need to extend some of the functionality of the NSData class and am using the following code inside NSData+Base64 (truncated to show the interesting part):
[...]
@interface NSData (Base64)
+ (NSData *)dataFromBase64String:(NSString *)aString;
- (NSString *)base64EncodedString;
@end
@implementation NSData (Base64)
[...]
//
// base64EncodedString
//
// Creates an NSString object that contains the base 64 encoding of the
// receiver's data. Lines are broken at 64 characters long.
//
// returns an autoreleased NSString being the base 64 representation of the
// receiver.
//
- (NSString *)base64EncodedString
{
size_t outputLength;
char *outputBuffer =
NewBase64Encode([self bytes], [self length], true, &outputLength);
NSString *result =
[[[NSString alloc]
initWithBytes:outputBuffer
length:outputLength
encoding:NSASCIIStringEncoding]
autorelease];
free(outputBuffer);
return result;
}
@end
However, when I try to message this selector:
NSData *HMAC = [[NSData alloc] initWithBytes:cHMAC length:sizeof(cHMAC)];
NSString *hash = [HMAC base64EncodedString];
I get the following error:
-[NSConcreteData base64EncodedString]: unrecognized selector sent to instance 0x6146e70
2010-11-09 13:44:41.443 SpringboardApplication[21318:40b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSConcreteData base64EncodedString]: unrecognized selector sent to instance 0x6146e70'
I read a lot about iOS 3.1.x having problems with categories. I tried adding the flags -all_load
and -ObjC
(both separately and together) to no avail. I would really appreciate some direction of how to get this selector to work.
Thanks!
It really seems like your category isn't being compiled or linked into the same target that you're using it from. You should make sure that NSData+Base64.m is marked to be compiled by the same target that it's being used from by getting info on the two files and comparing the targets they're assigned to.
A test you can perform is to add a line with an #error error message to NSData+Base64.m, which will cause the build to fail when it gets to that file. Like this:
#error We're now compiling NSData+Base64.m
Then look and see which target fails to compile.