Creating simple waveforms with CoreAudio

user142019 picture user142019 · Jun 10, 2010 · Viewed 7k times · Source

I am new to CoreAudio, and I would like to output a simple sine wave and square wave with a given frequency and amplitude through the speakers using CA. I don't want to use sound files as I want to synthesize the sound.

What do I need to do this? And can you give me an example or tutorial? Thanks.

Answer

asynth picture asynth · Mar 21, 2011

There are a number of errors in the previous answer. I, the legendary :-) James McCartney, not James Harkins wrote the sinewavedemo, I also wrote SuperCollider which is what the audiosynth.com website is about. I also now work at Apple on CoreAudio. The sinewavedemo DOES use CoreAudio, since it uses AudioHardware.h from CoreAudio.framework as its way to play the sound.

You should not use the sinewavedemo. It is very old code and it makes dangerous assumptions about the buffer layout of the audio hardware. The easiest way nowadays to play a sound that you are generating is to use the AudioQueue, or to use an output audio unit with a render callback set.