I need to apply a black-and-white filter on a UIImage. I have a view in which there's a photo taken by the user, but I don't have any ideas on transforming the colors of the image.
- (void)viewDidLoad {
[super viewDidLoad];
self.navigationItem.title = NSLocalizedString(@"#Paint!", nil);
imageView.image = image;
}
How can I do that?
Objective C
- (UIImage *)convertImageToGrayScale:(UIImage *)image {
// Create image rectangle with current image width/height
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
// Grayscale color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create bitmap content with current image size and grayscale colorspace
CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
CGContextDrawImage(context, imageRect, [image CGImage]);
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
// Return the new grayscale image
return newImage;
}
Swift
func convertToGrayScale(image: UIImage) -> UIImage {
// Create image rectangle with current image width/height
let imageRect:CGRect = CGRect(x:0, y:0, width:image.size.width, height: image.size.height)
// Grayscale color space
let colorSpace = CGColorSpaceCreateDeviceGray()
let width = image.size.width
let height = image.size.height
// Create bitmap content with current image size and grayscale colorspace
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
context?.draw(image.cgImage!, in: imageRect)
let imageRef = context!.makeImage()
// Create a new UIImage object
let newImage = UIImage(cgImage: imageRef!)
return newImage
}