Which is the most elegant and modular way to chain animation in a Core Animation context?
I mean to do animations that starts just when other finished (for example, changing position
and then opacity
).. normal approach is to directly change properties:
layer.position = new_point;
layer.opacity = 0.0f;
but this will do them at the same time. I want to make one wait for the other.
And what about chaining animations for different objects? I've read about CATransaction
used like:
[CATransaction begin]
layer1.property = new_property;
[CATransaction begin]
layer2.property2 = new_property2;
[CATransaction commit];
[CATransaction commit];
but it doesn't seem to work..
You can also use animation grouping and use the beginTime field of the animation. Try something like this:
CABasicAnimation *posAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
[posAnimation setFromValue:[NSNumber numberWithFloat:0.0]];
[posAnimation setToValue:[NSNumber numberWithFloat:1.0]];
// Here's the important part
[posAnimation setDuration:10.0];
[posAnimation setBeginTime:0.0];
CABasicAnimation *borderWidthAnimation = [CABasicAnimation animationWithKeyPath:@"borderWidth"];
[borderWidthAnimation setFromValue:[NSNumber numberWithFloat:0.0]];
[borderWidthAnimation setToValue:[NSNumber numberWithFloat:1.0]];
// Here's the important part
[borderWidthAnimation setDuration:10.0];
[borderWidthAnimation setBeginTime:5.0];
CAAnimationGroup *group = [CAAnimationGroup animation];
[group setDuration:10.0];
[group setAnimations:[NSArray arrayWithObjects:posAnimation, borderWidthAnimation, nil]];
[layer addAnimation:group forKey:nil];
Notice that the duration of the entire animation is 10 seconds. The first one starts at second 0 and the second one starts at 5 seconds.