iOS 7 SDK not abiding background audio

codejunkie picture codejunkie · Sep 24, 2013 · Viewed 12.7k times · Source

I have done a lot of research, both on Google and StackOverflow. All the answers I found do not work in iOS 7. I started writing fresh app in iOS 7 SDK with Xcode 5.

All I'm trying to do is play audio in the app from a file stored in the app bundle (not from the Music library). I want to have audio played in background and controlled when screen is locked (in addition to Control Center).

I set the APPNAME-Info.plist key, UIBackgroundModes, to audio. It is not handling things in the app delegate; everything is done inside the ViewController

@interface ViewController : UIViewController <AVAudioPlayerDelegate>

Within the implementation's viewDidAppear: method I call super and then the following code:

// Once the view has loaded then we can register to begin receiving controls and we can become the first responder
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self becomeFirstResponder];

In my implementation's viewWillDisappear: method, I have the following code:

// End receiving events
[[UIApplication sharedApplication] endReceivingRemoteControlEvents];
[self resignFirstResponder];

I have also implemented the canBecomeFirstResponder method, which returns YES. Next, I implemented the remoteControlReceivedWithEvent: method:

- (void)remoteControlReceivedWithEvent:(UIEvent *)event {
    // If it is a remote control event handle it correctly
    if (event.type == UIEventTypeRemoteControl) {
        if (event.subtype == UIEventSubtypeRemoteControlPlay) {
            [self playPauseAudio:self];
        } else if (event.subtype == UIEventSubtypeRemoteControlPause) {
            [self playPauseAudio:self];
        } else if (event.subtype == UIEventSubtypeRemoteControlTogglePlayPause) {
            [self playPauseAudio:self];
        }
    }
}

What is confusing me is that this exact same setup was working fine on iOS 6. On iOS 7, it doesn't work. It used to be so easy in iOS 6. Something fundamentally changed in iOS 7 SDK. What am I missing?

Answer

codejunkie picture codejunkie · Sep 27, 2013

I managed to solve this, and to save hair pulling by another poor soul here goes:

Firstly make sure your Info.plist correctly lists audio as a background mode.

(If you dont know what i'm talking about select YOURAPPNAME-Info.plist select that. Click oin the plus sign and add a new key called UIBackgroundModes and expand it. Add a value called audio.)

You'll need a reference to whatever playback object is creating the audio. Since I'm only playing audio and AVplayer was not abiding by the background audio, use this in your view controller's header:

@property (nonatomic, retain) MPMoviePlayerController *audioPlayer;

In the implementation, do the following:

 [super viewDidAppear:animated];

    //Once the view has loaded then we can register to begin recieving controls and we can become the first responder
    [[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
    [self becomeFirstResponder];

and

- (void)viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];

    //End recieving events
    [[UIApplication sharedApplication] endReceivingRemoteControlEvents];
    [self resignFirstResponder];

add two methods

//Make sure we can recieve remote control events
- (BOOL)canBecomeFirstResponder {
    return YES;
}

- (void) registerForAudioObjectNotifications {

    NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];

    [notificationCenter addObserver: self
                           selector: @selector (handlePlaybackStateChanged:)
                               name: MixerHostAudioObjectPlaybackStateDidChangeNotification
                             object: audioObject];
}

now ALL important code - this enables your app to control audio from "control center" and from lock screen:

- (void) remoteControlReceivedWithEvent: (UIEvent *) receivedEvent {

    if (receivedEvent.type == UIEventTypeRemoteControl) {

        switch (receivedEvent.subtype) {

            case UIEventSubtypeRemoteControlTogglePlayPause:
                [self playOrStop: nil];
                break;

            default:
                break;
        }
    }
}

you can add many many types of Event types here and call any method.

Typical events are:

 UIEventSubtypeRemoteControlPlay                 = 100,  //Parent EVENT

// All below are sub events and you can catch them using switch or If /else.
    UIEventSubtypeRemoteControlPause                = 101,
    UIEventSubtypeRemoteControlStop                 = 102,
    UIEventSubtypeRemoteControlTogglePlayPause      = 103,
    UIEventSubtypeRemoteControlNextTrack            = 104,
    UIEventSubtypeRemoteControlPreviousTrack        = 105,
    UIEventSubtypeRemoteControlBeginSeekingBackward = 106,
    UIEventSubtypeRemoteControlEndSeekingBackward   = 107,
    UIEventSubtypeRemoteControlBeginSeekingForward  = 108,
    UIEventSubtypeRemoteControlEndSeekingForward    = 109,

To Debug help you can use:

 MPMoviePlayerController *mp1= (MPMoviePlayerController *)[notification object];
    NSLog(@"Movie State is: %d",[mp1 playbackState]);

    switch ([mp1 playbackState]) {
        case 0:
            NSLog(@"******* video has stopped");
            break;
        case 1:
            NSLog(@"******* video is playing after being paused or moved.");
                       break;
        case 2:
            NSLog(@"******* video is paused");
                break;
        case 3:
            NSLog(@"******* video was interrupted");
            break;
        case 4:
            NSLog(@"******* video is seeking forward");
                     break;
        case 5:
            NSLog(@"******* video is seeking Backwards");
            break;
        default:
            break;

and thats it - hope it helps some one out there! - this is working perfect on iOS 7 and iOS 6 with Storyboard app as well as control using Headphone and all new control centre too.