I have a UICollectionView in my app, and each cell is a UIImageView and some text labels. The problem is that when I have the UIImageViews displaying their images, the scrolling performance is terrible. It's nowhere near as smooth as the scrolling experience of a UITableView or even the same UICollectionView without the UIImageView.
I found this question from a few months ago, and it seems like an answer was found, but it's written in RubyMotion, and I don't understand that. I tried to see how to convert it to Xcode, but since I have never used NSCache either, it's a little hard to. The poster there also pointed to here about implementing something in addition to their solution, but I'm not sure where to put that code either. Possibly because I don't understand the code from the first question.
Would someone be able to help translate this into Xcode?
def viewDidLoad
...
@images_cache = NSCache.alloc.init
@image_loading_queue = NSOperationQueue.alloc.init
@image_loading_queue.maxConcurrentOperationCount = 3
...
end
def collectionView(collection_view, cellForItemAtIndexPath: index_path)
cell = collection_view.dequeueReusableCellWithReuseIdentifier(CELL_IDENTIFIER, forIndexPath: index_path)
image_path = @image_paths[index_path.row]
if cached_image = @images_cache.objectForKey(image_path)
cell.image = cached_image
else
@operation = NSBlockOperation.blockOperationWithBlock lambda {
@image = UIImage.imageWithContentsOfFile(image_path)
Dispatch::Queue.main.async do
return unless collectionView.indexPathsForVisibleItems.containsObject(index_path)
@images_cache.setObject(@image, forKey: image_path)
cell = collectionView.cellForItemAtIndexPath(index_path)
cell.image = @image
end
}
@image_loading_queue.addOperation(@operation)
end
end
Here is the code from the second question that the asker of the first question said solved the problem:
UIImage *productImage = [[UIImage alloc] initWithContentsOfFile:path];
CGSize imageSize = productImage.size;
UIGraphicsBeginImageContext(imageSize);
[productImage drawInRect:CGRectMake(0, 0, imageSize.width, imageSize.height)];
productImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Again, I'm not sure how/where to implement that.
Many thanks.
Here's the pattern I follow. Always load asynch and cache the result. Make no assumption about the state of the view when the asynch load finishes. I have a class that simplifies the loads as follows:
//
// ImageRequest.h
// This class keeps track of in-flight instances, creating only one NSURLConnection for
// multiple matching requests (requests with matching URLs). It also uses NSCache to cache
// retrieved images. Set the cache count limit with the macro in this file.
#define kIMAGE_REQUEST_CACHE_LIMIT 100
typedef void (^CompletionBlock) (UIImage *, NSError *);
@interface ImageRequest : NSMutableURLRequest
- (UIImage *)cachedResult;
- (void)startWithCompletion:(CompletionBlock)completion;
@end
//
// ImageRequest.m
#import "ImageRequest.h"
NSMutableDictionary *_inflight;
NSCache *_imageCache;
@implementation ImageRequest
- (NSMutableDictionary *)inflight {
if (!_inflight) {
_inflight = [NSMutableDictionary dictionary];
}
return _inflight;
}
- (NSCache *)imageCache {
if (!_imageCache) {
_imageCache = [[NSCache alloc] init];
_imageCache.countLimit = kIMAGE_REQUEST_CACHE_LIMIT;
}
return _imageCache;
}
- (UIImage *)cachedResult {
return [self.imageCache objectForKey:self];
}
- (void)startWithCompletion:(CompletionBlock)completion {
UIImage *image = [self cachedResult];
if (image) return completion(image, nil);
NSMutableArray *inflightCompletionBlocks = [self.inflight objectForKey:self];
if (inflightCompletionBlocks) {
// a matching request is in flight, keep the completion block to run when we're finished
[inflightCompletionBlocks addObject:completion];
} else {
[self.inflight setObject:[NSMutableArray arrayWithObject:completion] forKey:self];
[NSURLConnection sendAsynchronousRequest:self queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (!error) {
// build an image, cache the result and run completion blocks for this request
UIImage *image = [UIImage imageWithData:data];
[self.imageCache setObject:image forKey:self];
id value = [self.inflight objectForKey:self];
[self.inflight removeObjectForKey:self];
for (CompletionBlock block in (NSMutableArray *)value) {
block(image, nil);
}
} else {
[self.inflight removeObjectForKey:self];
completion(nil, error);
}
}];
}
}
@end
Now the cell (collection or table) update is fairly simple:
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"Cell" forIndexPath:indexPath];
NSURL *url = [NSURL URLWithString:@"http:// some url from your model"];
// note that this can be a web url or file url
ImageRequest *request = [[ImageRequest alloc] initWithURL:url];
UIImage *image = [request cachedResult];
if (image) {
UIImageView *imageView = (UIImageView *)[cell viewWithTag:127];
imageView.image = image;
} else {
[request startWithCompletion:^(UIImage *image, NSError *error) {
if (image && [[collectionView indexPathsForVisibleItems] containsObject:indexPath]) {
[collectionView reloadItemsAtIndexPaths:@[indexPath]];
}
}];
}
return cell;
}