I have the following code written in Objective-C that writes data to a socket. The server is running node.js on top of Ubuntu:
NSString *url = @"anIPAddress";
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)url, 9000, &readStream, &writeStream);
self.inputStream = (NSInputStream *)readStream;
self.outputStream = (NSOutputStream *)writeStream;
[self.inputStream setDelegate:self];
[self.outputStream setDelegate:self];
[self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream open];
[self.outputStream open];
I am able to connect to the server and send information. However I noticed the connection times out after a few minutes (I think 5 minutes or so?). How can I keep this connection alive? I know there is a disconnect because the same thing happens if I connect to the server under Terminal, I have to keep that connection alive. I imagine the same thing is happening in my code. Thanks for your help!
The simplest answer is to try to use the SO_KEEPALIVE
socket option.
Broken connections can be hard to detect without data flowing between the end-points which is what makes this option in some ways useless as it doesn't use data to detect broken connections. However, it is easy to add to your code to see. Add it and see if it helps...
This is how it's done in C or C++
int opt = 1;
// Get the native socket handle from your socket class here...
int socket_handle = getNativeSocketHandle( self.outputStream );
/*Enabling keep alive*/
if( setsockopt( socket_handle, SOL_SOCKET, SO_KEEPALIVE, &opt, sizeof( opt ) ) < 0 )
{
// failed setting socket option
}
The not-so-simple answer is to add a ping
packet to your protocol and send that ping packet regularly so you can detect a broken connection.