I'm writing my first iOS app targeting the iOS 5.0+ platform. I'm using the UIAppearance
protocol to customize the applications UI.
I'm trying to change the backgrounds for UIBarButtonItem
across the entire application. Due to the fact that my UIBarButtonItem
's may change size depending on the text or icon used I'm trying to utilize UIImage resizableImageWithCapInsets:
with my background png.
I originally found the code I needed on Ray Wenderlich. Using the same exact code, with an image that's pretty close to the one used in the aforementioned tutorial, I'm getting weird results. Maybe it's just my inexperience with Cocoa Touch.
Here is the code I'm using.
DreamsAppDelegate.m - customizeAppearance:
UIImage *btnBg = [[UIImage imageNamed:@"navBarButton-bg"]
resizableImageWithCapInsets:UIEdgeInsetsMake(0, 6, 0, 6)];
[[UIBarButtonItem appearance] setBackgroundImage:btnBg
forState:UIControlStateNormal
barMetrics:UIBarMetricsDefault];
Here is the png background image I'm trying to use
And here is the result (in the simulator)
The section of your image between the left
and right
, and between the top
and bottom
, is tiled to fill the space needed by the image. Try UIEdgeInsetsMake(15, 6, 15, 6)
.
To generalize, if your image has a continuous gradient, the repeated section should only be 1 pixel high. Since your button image is 31 pixels high, the top
and bottom
(the first and third arguments to UIEdgeInsetsMake
) should add to 30. They don't have to be equal; UIEdgeInsetsMake(8, 6, 22, 6)
will move the repeated section up, resulting in a paler background.
Also, is the file you've attached the plain or the retina ('@2x') version of the image? The insets have to be within the size of the plain version.