I'm attempting to understand how to group / link child meshes to a parent. I want to be able to:
My only background in this is using LSL in Second Life to manipulate linked prims in an object. I am thinking I dont want to merge meshes, because I want to maintain control (hover, texture, rotation, scaling, etc) over each child.
Any good tutorials on this out there? This is achieved with THREE.Object3D(), yes?
thanks, Daniel
The dragging will be a bit more tricky because you need to work out where would the x/y positions of the mouse on the screen (screen space) will be in the 3D world, then you will need to cast a ray and check if it intersects the object you want to drag. I presume this will be a different question.
Setting object hierarchy is fairly simple. As you hinted, you will use a THREE.Object3D instance to nest objects into using it's add() method. The idea is that you will use a Mesh for objects that have geometry, and Object3D instances, where you simply need to nest elements. I suggest starting with the canvas_geometry_hierarchy sample.
The interesting bits are:
group = new THREE.Object3D();//create an empty container
group.add( mesh );//add a mesh with geometry to it
scene.add( group );//when done, add the group to the scene