I read that one can use kernel launches to synchronize different blocks i.e., If i want all blocks to complete operation 1 before they go on to operation 2, I should place operation 1 in one kernel and operation 2 in another kernel. This way, I can achieve global synchronization between blocks. However, the cuda c programming guide mentions that kernel calls are asynchronous ie. the CPU does not wait for the first kernel call to finish and thus, the CPU can also call the second kernel before the 1st has finished. However, if this is true, then we cannot use kernel launches to synchronize blocks. Please let me know where i am going wrong
Kernel calls are asynchronous from the point of view of the CPU so if you call 2 kernels in succession the second one will be called without waiting for the first one to finish. It only means that the control returns to the CPU immediately.
On the GPU side, if you haven't specified different streams to execute the kernel they will be executed by the order they were called (if you don't specify a stream they both go to the default stream and are executed serially). Only after the first kernel is finished the second one will execute.
This behavior is valid for devices with compute capability 2.x which support concurrent kernel execution. On the other devices even though kernel calls are still asynchronous the kernel execution is always sequential.
Check the CUDA C programming guide on section 3.2.5 which every CUDA programmer should read.