I'm streaming recorded PCM audio from a browser with web audio api.
I'm streaming it with binaryJS (websocket connection) to a nodejs server and I'm trying to play that stream on the server using the speaker npm module.
This is my client. The audio buffers are at first non-interleaved IEEE 32-bit linear PCM with a nominal range between -1 and +1. I take one of the two PCM channels to start off and stream it below.
var client = new BinaryClient('ws://localhost:9000');
var Stream = client.send();
recorder.onaudioprocess = function(AudioBuffer){
var leftChannel = AudioBuffer.inputBuffer.getChannelData (0);
Stream.write(leftChannel);
}
Now I receive the data as a buffer and try writing it to a speaker object from the npm package.
var Speaker = require('speaker');
var speaker = new Speaker({
channels: 1, // 1 channel
bitDepth: 32, // 32-bit samples
sampleRate: 48000, // 48,000 Hz sample rate
signed:true
});
server.on('connection', function(client){
client.on('stream', function(stream, meta){
stream.on('data', function(data){
speaker.write(leftchannel);
});
});
});
The result is a high pitch screech on my laptop's speakers, which is clearly not what's being recorded. It's not feedback either. I can confirm that the recording buffers on the client are valid since I tried writing them to a WAV file and it played back fine.
The docs for speaker and the docs for the AudioBuffer in question
I've been stumped on this for days. Can someone figure out what is wrong or perhaps offer a different approach?
First off, I was using the websocket API incorrectly. I updated above to use it correctly.
I needed to convert the audio buffers to an array buffer of integers. I choose to use Int16Array. Since the given audio buffer has a range in-between 1 and -1, it was as simple as multiplying by the range of the new ArrayBuffer (32767 to -32768).
recorder.onaudioprocess = function(AudioBuffer){
var left = AudioBuffer.inputBuffer.getChannelData (0);
var l = left.length;
var buf = new Int16Array(l)
while (l--) {
buf[l] = left[l]*0xFFFF; //convert to 16 bit
}
Stream.write(buf.buffer);
}
It looks like you're sending your stream through as the meta
object.
According to the docs, BinaryClient.send
takes a data
object (the stream) and a meta
object, in that order. The callback for the stream
event receives the stream (as a BinaryStream
object, not a Buffer
) in the first parameter and the meta
object in the second.
You're passing send()
the string 'channel'
as the stream and the Float32Array
from getChannelData()
as the meta object. Perhaps if you were to swap those two parameters (or just use client.send(leftChannel)
) and then change the server code to pass stream
to speaker.write
instead of leftchannel
(which should probably be renamed to meta
, or dropped if you don't need it), it might work.
Note that since Float32Array
isn't a stream or buffer object, BinaryJS might try to send it in one chunk. You may want to send leftChannel.buffer
(the ArrayBuffer
behind that object) instead.
Let me know if this works for you; I'm not able to test your exact setup right now.