There is a way in socket.io to create a timeout in the disconnected event, then check if the user has been reconnected ?
The idea is to emit data / save user state in database only if the user is not reconnected after timeout
Edit: Followed @Are Wojciechowski answer, I'm done with a multi tabs & F5 flood handler
There is a socket.on('disconnect', function () { ... });
.
So you can just do
socket.on('disconnect', function () {
setTimeout(function () {
//do something
}, 10000);
});
I get it now. So maybe you should do something like this:
//right after connection
socket.emit('register', localstorage.getItem('gameUniqueId'));
//somewhere, when game starts
var randomlyGeneratedUID = Math.random().toString(36).substring(3,16) + +new Date;
localStorage.setItem('gameUniqueId', randomlyGeneratedUID);
io.sockets.on('connection', function (socket) {
var player = null;
socket.on('register', function (data) {
if (data !== null) {
//there was something in localstorage
if (game.Players.existsUID(data)) {
player = game.Players.getByUID(data);
player.disconnected = false;
} else {
//timed out, create new player
}
} else {
//localStorage is not set, create new player
}
});
socket.on('disconnect', function () {
player.disconnected = true;
setTimeout(function () {
if (player.disconnected) player.delete();
}, 10000);
});
});