Okay, so I am programming for my networking course and I have to implement a project in Java using UDP. We are implementing an HTTP server and client along with a 'gremlin' function that corrupts packets with a specified probability. The HTTP server has to break a large file up into multiple segments at the application layer to be sent to the client over UDP. The client must reassemble the received segments at the application layer. What I am wondering however is, if UDP is by definition unreliable, why am I having to simulate unreliability here?
My first thought is that perhaps it's simply because my instructor is figuring in our case, both the client and the server will be run on the same machine and that the file will be transferred from one process to another 100% reliably even over UDP since it is between two processes on the same computer.
This led me to question whether or not UDP, lose a packet, corrupt a packet, or deliver it out of order if the server and client were two processes on the same machine and it wasn't having to go out over the actual network.
I am also wondering what the chances of actually losing a packet, having it corrupted, or having them delivered out of order in reality would usually be over the internet between two geographically distant hosts.
Much appreciation to anyone who can shed some light on any of these questions for me.
Packet loss happens for multiple reasons. Primarily it is caused by errors on individual links and network congestion.
Packet loss due to errors on the link is very low, when links are working properly. Less than 0.01% is not unusual.
Packet loss due to congestion obviously depends on how busy the link is. If there is spare capacity along the entire path, this number will be 0%. But as the network gets busy, this number will increase. When flow control is done properly, this number will not get very high. A couple of lost packets is usually enough that somebody will reduce their transmission speed enough to stop packets getting lost due to congestion.
If packet loss ever reaches 1% something is wrong. That something could be a bug in how your congestion control algorithm responds to packet loss. If it keeps sending packets at the same rate, when the network is congested and losing packets, the packet loss can be pushed much higher, 99% packet loss is possible if software is misbehaving. But this depends on the types of links involved. Gigabit Ethernet uses backpressure to control the flow, so if the path from source to destination is a single Gigabit Ethernet segment, the sending application may simply be slowed down and never see actual packet loss.
For testing behaviour of software in case of packet loss, I would suggest two different simulations.