A mutex ("mutual exclusion") is a mechanism to ensure integrity when the same data or resource is accessed (in particular, changed) concurrently from several threads.
Basically, the title is self-explanatory. I use it in following way: The code is in Objective-C++. Objective-C classes make concurrent …
multithreading c++11 mutex objective-c++I have this pretty straightforward piece of code that very rarely throws "System.ApplicationException : Object synchronization method was called from …
multithreading thread-safety mutex thread-synchronizationOn a multi-threaded Linux application I use a mutex for critical sections. This works very well except for the fairness …
linux pthreads mutex critical-sectionI have read so many times, here and everywhere on the net, that mutexes are slower than critical section/semaphores/…
windows multithreading mutexI have a simple application with a "manager" thread that spawns ten simple "worker" threads. I want all of the "…
c pthreads mutex conditional-statements barrierI have a custom class that uses boost mutexes and locks like this (only relevant parts): template<class T&…
c++ boost locking mutex recursive-mutexI read somewhere (can't find the page anymore) that lock free data structures are more efficient "for certain workloads" which …
multithreading scheduling mutex atomic lock-freeThe Linux Programming Interface book has a piece of code (producer/consumer) to show how condition variable works: static pthread_…
c pthreads mutex condition-variableI have written a small piece of code. something like below public static void SetLicence1() { Console.WriteLine("Setting Aspose Licence …
c# mutex waitoneI'm trying to find the equivalent of a critical section for C++11 , is the new C++11 mutex concept process-bound (e.…
c++ c++11 mutex critical-section