I am new to C++ and I am trying to develop a client-server application based on the boost::asio library. I am (still) not able to understand properly the difference between sync and async modes. I've previously studied web protocol services such as HTTP and AJAX. From this explanation, it's clear that HTTP is synchronous and AJAX is asynchronous. What is the difference in TCP socket communication in terms of sync and async? And which mode is better from the perspective of enterprise-level multi-threaded application development, and why?
As I understand synchronous mode, the client blocks for a while until it receives the packet/ data message from the server. And in async mode, the client carries out another operation without blocking the current operation. Why is this different? Is async synonymous with UDP? It seems it doesn't care if it receives transmission acknowledgement.
TCP transmission is always asynchronous. What's synchronous or asynchronous is the behaviour of the API. A synchronous API does things while you call it: for example, send()
moves data to the TCP send buffer and returns when it is done. An asynchronous API starts when you call it, executes independently after it returns to you, and calls you back or provides an interrogable handle via which completion is notified.
HTTP is synchronous in the sense that you send a request, receive a response, display or process the response, all in that order.
Ajax is asynchronous only in the sense that it operates independently of the page request/response cycle in the surrounding HTTP request. It's a poor choice of terminology. It would have been better to use a term like 'nested', 'out of band', ...