TThread's resume method is deprecated in D2010. So, I thought it should now work like this:
TMyThread = class (TThread)
protected
Execute; override;
public
constructor Create;
end;
...
TMyThread.Create;
begin
inherited Create (True);
...
Start;
end;
Unfortunately I get an exception "Cannot call start on a running or supsended thread"...which seems weird to me considering the fact that the documentation tells me that I should call Start on a thread created in suspended mode.
What am I missing here?
The reason is that a Thread is not supposed to start itself.
The thread never knows when initialization is complete. Construction is not the same as initialization (construction should always be short and exception free; further initialization is done after construction).
A similar situation is a TDataSet: no TDataSet constructor should ever call Open, or set Active := True.
See also this blog entry by Wings of Wind.
You should either:
Explanation of TThread usage:
Basically, a thread should be just that: the encapsulation of the context on which code is executed.
The actual code (the business logic) that is executed should then be in other classes.
By decoupling those two, you gain a lot of flexibility, especially initiating your business logic from within multiple places (which is very convenient when writing unit tests!).
This is the kind of framework you could use for that:
unit DecoupledThreadUnit;
interface
uses
Classes;
type
TDecoupledThread = class(TThread)
strict protected
//1 called in the context of the thread
procedure DoExecute; virtual;
//1 Called in the context of the creating thread (before context of the new thread actualy lives)
procedure DoSetUp; virtual;
//1 called in the context of the thread right after OnTerminate, but before the thread actually dies
procedure DoTearDown; virtual;
protected
procedure DoTerminate; override;
procedure Execute; override;
public
constructor Create;
procedure AfterConstruction; override;
end;
implementation
constructor TDecoupledThread.Create;
begin
// create suspended, so that AfterConstruction can call DoSetup();
inherited Create(True);
end;
procedure TDecoupledThread.AfterConstruction;
begin
// DoSetUp() needs to be called without the new thread in suspended state
DoSetUp();
// this will unsuspend the underlying thread
inherited AfterConstruction;
end;
procedure TDecoupledThread.DoExecute;
begin
end;
procedure TDecoupledThread.DoSetUp;
begin
end;
procedure TDecoupledThread.DoTearDown;
begin
end;
procedure TDecoupledThread.DoTerminate;
begin
inherited DoTerminate();
// call DoTearDown on in the thread context right before it dies:
DoTearDown();
end;
procedure TDecoupledThread.Execute;
begin
// call DoExecute on in the thread context
DoExecute();
end;
end.
You could even make it event based by something like this:
unit EventedThreadUnit;
interface
uses
Classes,
DecoupledThreadUnit;
type
TCustomEventedThread = class(TDecoupledThread)
private
FOnExecute: TNotifyEvent;
FOnSetUp: TNotifyEvent;
FOnTearDown: TNotifyEvent;
strict protected
procedure DoExecute; override;
procedure DoSetUp; override;
procedure DoTearDown; override;
public
property OnExecute: TNotifyEvent read FOnExecute write FOnExecute;
property OnSetUp: TNotifyEvent read FOnSetUp write FOnSetUp;
property OnTearDown: TNotifyEvent read FOnTearDown write FOnTearDown;
end;
// in case you want to use RTTI
TEventedThread = class(TCustomEventedThread)
published
property OnExecute;
property OnSetUp;
property OnTearDown;
end;
implementation
{ TCustomEventedThread }
procedure TCustomEventedThread.DoExecute;
var
TheOnExecute: TNotifyEvent;
begin
inherited;
TheOnExecute := OnExecute;
if Assigned(TheOnExecute) then
TheOnExecute(Self);
end;
procedure TCustomEventedThread.DoSetUp;
var
TheOnSetUp: TNotifyEvent;
begin
inherited;
TheOnSetUp := OnSetUp;
if Assigned(TheOnSetUp) then
TheOnSetUp(Self);
end;
procedure TCustomEventedThread.DoTearDown;
var
TheOnTearDown: TNotifyEvent;
begin
inherited;
TheOnTearDown := OnTearDown;
if Assigned(TheOnTearDown) then
TheOnTearDown(Self);
end;
end.
Or adapt it for DUnit TTestCase descendants like this:
unit TestCaseThreadUnit;
interface
uses
DecoupledThreadUnit,
TestFramework;
type
TTestCaseRanEvent = procedure (Sender: TObject; const TestResult: TTestResult) of object;
TTestCaseThread = class(TDecoupledThread)
strict private
FTestCase: TTestCase;
strict protected
procedure DoTestCaseRan(const TestResult: TTestResult); virtual;
function GetTestCase: TTestCase; virtual;
procedure SetTestCase(const Value: TTestCase); virtual;
protected
procedure DoExecute; override;
procedure DoSetUp; override;
procedure DoTearDown; override;
public
constructor Create(const TestCase: TTestCase);
property TestCase: TTestCase read GetTestCase write SetTestCase;
end;
implementation
constructor TTestCaseThread.Create(const TestCase: TTestCase);
begin
inherited Create();
Self.TestCase := TestCase;
end;
procedure TTestCaseThread.DoExecute;
var
TestResult: TTestResult;
begin
if Assigned(TestCase) then
begin
// this will call SetUp and TearDown on the TestCase
TestResult := TestCase.Run();
try
DoTestCaseRan(TestResult);
finally
TestResult.Free;
end;
end
else
inherited DoExecute();
end;
procedure TTestCaseThread.DoTestCaseRan(const TestResult: TTestResult);
begin
end;
function TTestCaseThread.GetTestCase: TTestCase;
begin
Result := FTestCase;
end;
procedure TTestCaseThread.SetTestCase(const Value: TTestCase);
begin
FTestCase := Value;
end;
procedure TTestCaseThread.DoSetUp;
begin
if not Assigned(TestCase) then
inherited DoSetUp();
end;
procedure TTestCaseThread.DoTearDown;
begin
if not Assigned(TestCase) then
inherited DoTearDown();
end;
end.
--jeroen