Many strategy games use hexagonal tiles. One of the main advantages is that the distance between the center of any tile and all its neighboring tiles is the same.
I was wondering if anyone has any thoughts on marrying a hexagonal tile system with the traditional geographic system (longitude/latitude). I think it would be interesting to cover a globe with hexagonal tiles and be able to map a geographic coordinate to a tile.
Has anyone seen anything remotely close to this before?
UPDATE
I'm looking for a way to subdivide the surface of a sphere so that each division has the same surface area. Ideally, the centers of adjacent sub-divisions would be equidistant.
Take a look at vraid/earthgen; it uses hexagons (plus a few pentagons) and includes source code (see planet/grid/create_grid.cpp).
As of 2018 a new version is available based on racket.